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Artificial Intelligence Isn’t That Artificial?

Robots that play dead for your enjoyment, fly you at 63mph hovering in your own sit in drone completely A.I. secure from crashes, or how about spend ages that can actually feel in a synthesized epidermis attached to your neurons?


Is Artificial Intelligence Really That Artificial? How about robots that can tidy and clean your home, has an even better feature. With Elon Musk, Tesla Bot, Emo and Jetson One and more arriving to marketplaces daily!

Content curated as fair use promotions from several sources, and reporting


Follow Digital Engine on Youtube channel as well. https://www.youtube.com/c/DigitalEngine/about


Autonomous robotic laparoscopic surgery:

https://www.science.org/doi/10.1126/s...


Stanford study on detecting diseases:

https://med.stanford.edu/radiology/ne...


Jeff Dean on Google’s progress towards general AI:

https://www.youtube.com/watch?v=J-FzH...


The teen with bionic arms:

https://www.youtube.com/watch?v=kG4eM...

 
 
 

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“POP” by mainstream standards, is often considered a silly medium,

favored by hormonal schoolchildren, and connected up with delinquent, and tediously bizarre behavior, projected onto the masses. POP is also the most seductive force the world has ever known.

POP has more, and more devoted adherents, than all the religions put together. POP is more deeply loved more trusted, as a constant companion in our joys, and sorrows. POP has overcome the romantic hang-up about the one unique creator, POP knows that the most intimate heartfelt results, may be the outcome of a large scale Institutional collaboration.

The big ambition is in “OLOGY”, implication to understand ourselves, and transform the world through good ideas, yet manifest. www.popology.org

POPOLOGY® is a socially immersive, culture language,

applied to an innovative technology platform, that allows users the ability to Micro-License™, remix, and gamify copyrighted content, legally, in a POPcast™! www.popology.biz

POPOLOGY® Is Literally The Center Of Your Digital Universe™! An entertaining web portal into mass-media education. Pinpoint your popular, by creating and sharing a unique POPcast™ in The POPsphere™, as a CERTIFIED POPOLOGIST®!

www.popologist.com


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"POPOLOGY® is the 21st century approach to education, providing a platform to access, analyze, evaluate, create and earn with popular messages in a variety of forms — from print to video to the Internet. POPOLOGY® builds an understanding to the role of media in society, as well as essential skills of inquiry,and self-expression necessary for citizens of a democracy." Joe Rey

A heightened user interface, & immersive technology, content delivery platform, for all ages, and skillset. 8 to 80 has always been the plan since the POPOLOGY® inception in 2001.

Explore creativity, and earn an assortment of popular crypto coins. You decide what is popular, and monetize it with Virtual currency, for being social! www.popologynetworks.com

POPOLOGY® App will help its users, as more creative, and free them up, from the tedious, everyday drudgery, of traditional social media, and how they would love to make money, engaging in an app that worked this easily, and fun. POPOLOGY® is freedom to express, share ideas easily, packaged in a slick user interface, which is intuitive, and does all the work for you (AI).

POPOLOGY® IS SEE, THINK & DO You Better!™ Always UNIVERSAL, & READY TO FLIRT COMMERCIAL!™ CAN BE CONTAGIOUS IF YOU ARE OUTRAGEOUS! ™ Make Your List, POPOLOGIST®!™ Enlist Your Formula Of Fun!™ YOU DONT KNOW YOU, UNTILL YOU POPOLOGY®! ™ Your Study And Science Of POPULAR.™ The Benefits Of POPOLOGY® Networks App: We are a pragmatic venture, to what we see, & say it we will be! #1 picking your own adverts to a POPcast #2 we will portal (api content) all SM platforms. Greater access & visibility, #3 blockchain ledgering, & content earnings, are real with our platform. # 4 only experienced media people could conceive of these advances in think-tanking gamification of POPULAR, as original content! Media Literacy never looked so good. A gamified approach to social media, and messaging what is important to you in a 3 minute up to 2hour POPcast™, that invigorates your point of view, and even earn you unto $200. Imagine Twitter, InstaGram, FB, Youtube feeds, immediately supporting your claims on any video, real time, and crypto sponsored by the brands you place, just like a broadcast executive in your pocket, yet in an app, … & AI making you exposure & montization, for being good with your stories! POPOLOGY® Networks is a portal into mass-media education, with the objective of aiding the population, towards paths of self-discovery. Coinciding with a marketable medium, subsequently inspiring participants to master their identity. www.popologynetworks.com Company Profile POPOLOGY® is a global decentralized content & licensing platform, on the blockchain, powered by POPokens™ & Digital POPwallets™. A social media POPcasting™ platform, that pays you to share, and place choice branded media from an assortment of your own SM platforms accessed in the POPShere™. Create your own POPmercials™ for others to micro-license your original content to a mass audience. Own your data & STAR WARS too!, in this private data world of other social media platforms selling your content, for their gain, & try to sell you un-relevant ads. POPOLOGY® you own all POPcast™ content, (for duration of tokenization) and leverage placement of the brands you want, or have brand loyalty for, and they will pay you, any micro-licensing fees, & your audience. After users of POPOLOGY® complete the “sign up” process and establish their username or “handle”, they will receive access to uploading content as licensable media on the POPOLOGY® Networks blockchain, and deployable to a tool clad feature set on each POPcast®. Our site will introduce power of convenience to our patrons the, sophisticated; ledger-ed, (on the POPOLOGY® blockchain), and track- able content with proprietorship, by offering a menu of bundled choices under 1 subscription. Social Media sites will also be modulated into tiled “Continents”, then curated into the POPOLOGY® POPshere™ custom dashboard, allowing friends, and new audience members to chat and communicate live, as they have a shared experience with their content’s broadcast choices. Check out this 3d Model of a wireframe of the POPsphere™! POPtoken™ is the Virtual Currency on POPOLOGY® POPtoken™ is the currency for payout transactions calculated by the transactions as the in app currency of MICRO-Licensing™, or POPcasting™ Audience Pay-outs, & return in POPtokens, tradeable on your choice of crypto: paid by commercial spot sponsorships to POPULARIZE YOUR POPCAST® MEDIA. POPOLOGY® Networks aims to be a place where people can create posts and comments regarding Lite Coin, Media Coin, Royalty Coin, Bitcoin, and other Popular Altcoin related topics. Advertisers are encouraged to purchase POPtokens™ for participation. Open Source 100% Open Source Available for Anyone to View and Make Improvements to the Source Code.

Decentralized The POPOLOGY® Network is facilitated by its users and is available throughout the entire global structure. POPtoken™ Blockchain Security for: online data storage “Cloud n’ Chain” charity donations secured original content licensing, music, illustrations, graphics, culinary recipes, photos, video, poems, and other media products. Retail transactions in avatar pop-up shops for merchandisecrowd-funding and investment startups Explore Transactions The POPOLOGY® blockchain of transactions is open for anyone to view and verify.

Security Encrypt your Digital POPwallet™ with a private key or passphrase to ensure that your POPtokens™ are Safe. Invest in POPOLOGY®! POPOLOGY® will achieve the following goals to ensure and successful start-up phase: Investment Structure POPOLOGY seeks $50,000.00 for required minimum development and start-up and costs. All funds will be dedicated appropriately to the various departments outlined in the attached expense breakdown. These funds will allow POPOLOGY® to solidify itself as an industry innovator, and thus allow a firm and healthy pursuit of a second and larger capital raise.

Exit Strategy: All funds are repaid for the first 2 years at no interest; the owner of the shares cannot sell them or collect dividends for the first two years while being repaid. 50% of all profits will go towards repaying investment funds. After 2 years the interest goes to 10% (if not repaid) and the shares are open for sale and to collect dividends.


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The Team First POPOLOGIST® & Founder Joe Rey, President & Co-Founder Dan Rush,

Published by Joe Rey 1st POPOLOGIST® @ POPOLOGY®!

POPOLOGY® is Figured Out. How can millions of people actually own a piece of POP Culture, and promote thier own voices and little dogs too? You are correct and not in Kansas any more, nor a fragile, easily aggravated little girl in the Wild World Of Media. POPOLOGY® is See, Think, & Do You Better!

 
 
 

Technology advanced an incredible amount from 2000 to 2010,

camera phones, digital music, blu-ray discs, and of course, Youtube were all invented and developed in this decade. This rapid advancement in technology allowed the VFX industry to evolve quickly too. Here are the Top 10 Innovations of the Naughties!


Cinesite, Digital Color Grading.

Color Grading isn't a new technique, old analog systems were used to provide color continuity throughout the film or to change the environment of a scene, for example, filming a scene at midday and then altering the color grading to make it an evening scene. In the Year 2000, the Coen Brothers produced and directed the film, O Brother, Where Art Thou? Although it was filmed in spring, the Coen Brothers wanted a sepia-tinted autumnal look and feel to the movie. After several unsatisfactory attempts to achieve this physically using chemical processes, they opted to try it digitally.


ILM, Water Simulation.

Water is an incredibly complex fluid and therefore very challenging for a VFX artist to simulate. You can treat it like particles, calculating each individual droplet, however, this isn't possible when simulating large bodies of water because the calculations would just be ridiculous. So when simulating a large body of water you treat it like a mesh, making it ripple, rise and fall, or ebb and flow, but this method doesn't work when a wave breaks or it's windy, because that is when you expect the water to act like particles and create droplets, spray, or mist.


Weta Digital, Crowd Simulation.

The Lord of the Rings trilogy pushed the VFX envelope in many ways but perhaps the biggest industry changer was the creation of Massive. Before Massive, crowds, armies or just general agglomerations of people were either hired extras or CG assets with little or no detail and very little animation, however, for LOTR, Peter Jackson wanted huge armies of soldiers, all fighting independently. To overcome this problem Weta Digital created a software called Multiple Agent Simulation System In Virtual Environment or Massive. Square pictures, Motion Capture. Motion-capture is a technique where an actor wears a motion-capture suit that has tracking markers, their performance is filmed by various different cameras in order to be able to triangulate the position of each marker on the suit. This motion data is then transferred to a CG puppet which then moves exactly as the actor had.


ESC Entertainment, Universal Capture.

In the early 2000s, motion capture wasn't particularly advanced, they could track body movements and translate them to a CG puppet but hand movements and facial expressions couldn't be tracked so easily. This was a problem for the Wachowski brothers who had planned a scene where 100 Agent Smiths fight with Neo.


Sony Pictures Imageworks, Painted Marker Motion Tracking.

In 2004, Warner Bros released The Polar Express, the film had a 100% digital cast almost completely animated by using motion capture. This was made possible by Sony Pictures Imageworks and the first time Painted Marker Motion Tracking was used on a full-length feature film. Here, dots are painted on the actor's face in key positions, in order to capture their performance and emotions.


Digital Backlot. The technique of Chroma Keying,

which is using a blue or green screen to layer one plate of the actor's performance over a secondary plate of a set or background, isn't new, it's been around since the 1930s, but, the technique of creating digital matte paintings or artificial environments for the background plate, or what known as a Digital Backlot, is a lot more modern. Digital Backlots only started to become popular once we had the technology to make them credible.


ILM, IMOCAP.

The second and third Pirates of the Caribbean films required the whole of Davy Jones's crew to be CG monsters, However, the problem was, that these "CG monsters" also had to interact with "normal" actors so ILM decided it needed to use motion-capture, but this also proved problematical. The main problems motion capture had, was that it either had to be done completely separate to principal photography or a long time had to be spent on set rigging up cameras and lighting.


Weta Digital, Facial Performance Capture.

On the 2009 film, Avatar, lead VFX house Weta Digital basically took every VFX innovation on our list and "one uped" it. Digital backlots, Motion-Capture and Simulations, all had to evolve to create this masterpiece. One of the reasons it was a box office hit was that we could empathise with the characters and this was because we could recognise them and their human traits.

 
 
 
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